Cellphone Games: Small Size, Big Money

An interesting interview with Jonathan Kromrey, technical producer at I-play, about developing mobile games… there’s the usual things about device fragmentation, like the fact that converting the games to all the handsets takes twice as long as developing it in the first place. “In order to cut the game size, I-play uses old-fashioned programming tricks like limiting the amount of sound and using only a single font. However, the most efficient technique is to simply cut the amount of playable content, he said: “On the lowest end, the 24 game has 4 different games, while the mid and high-end have 6 and 9 games.”