This is cool…the Mobile Game Mosh is a competition held recently at the New York’s Parsons The New School for Design. The competition had students creating a game in 24 hours, with prizes awarded for various things such as innovation. The Top Overall game was Moth, which involves “aiding a wayward moth back to its home — the moon. The painterly graphics and unusual subject matter stood out in the judges’ minds”. The short time frame brought focus and forced the students to prioritize ideas and processes. The development process is a lot quicker and cheaper than we’re used to hearing from the big games companies, but the games sound a lot simpler too (simple doesn’t mean “not good”). But if this sort of ease of creation is combined with efficient payment mechanisms we’ll start to see a lot more micropublishers in the mobile content industry.