Google is shifting responsibility for Google TV into its YouTube division, hoping that the video site will be able to help the gearheads at Google TV with a lesson in striking content deals. But if that’s the case, it will most likely be disappointed.
Getting seen is one of the toughest challenges for a web series, even a web series like the highly successful Guild. But looking at a survey conducted on The Guild‘s Facebook wall, making a music video seems to be a big help.
The average American spends almost a third of their time on the Internet playing games and using social networks, according to a new survey by Nielsen. Social networking sites and services take up the largest chunk of time spent online, accounting for about 23 percent.
GameHouse, the casual games division of RealNetworks, has announced plans to push further into the social space with its Fusion platform and Facebook app. Craig Robinson, VP of product management at Real’s games division, then talked with us about how Real envisions the future of gaming.
Taking screen captures in OS X is pretty simple and powerful. Today I’ll explain how to use the built-in screen capture functionality, the included application Grab, and a couple of third-party options that offer extra functionality.
PopCap Games has a hit streak even Pixar might envy. But can the company keep up and get social in Facebook era? We find out in this video interview with Co-Founder John Vechey and CEO David Roberts.
Jeremy Liew, a managing director with Lightspeed Venture Partners, is a big believer in virtual goods. Liew recently stopped by GigaOM HQ for a quick chat about the explosive growth of that market and where it’s headed.
Unity Technologies now boasts an A-list client roster and a recent Series A round led by Sequoia. But it wasn’t always wine and roses for the 8-year-old startup. Unity CEO David Helgason talks with Om about how his company survived its dark times.
For 90 percent of my daily toil, OS X is the best platform for me. I use it during my day job, freelance writing, school, graphic design, and the usual goofing off everyone does. However, there is one glaring desire missing: I play Massively Multiplayer Online Games (MMOs), and the Mac-native offerings are slim. I’ve had to result to running games in emulators, virtual disks, and Boot Camp partitions, and after running some numbers I thought I’d share my findings with you.
I play the following MMOs: World of Warcraft, EverQuest 1 and 2, Warhammer Online, Lord of the Rings Online, and Dungeons and Dragons Online. Of these, only WoW and Warhammer have native clients. Which means I’m forced to use some sort of emulation to play them. A commenter on Liam’s Windows 7 piece said, “You bought an Apple computer so use the Apple software. If you want it so bad go buy a PC.” For me, Apple and OS X are fantastic for my productivity needs, but when it comes to gaming, sadly, it’s still a Windows world. Read More about By the Numbers: Running Windows-Based MMOs On the Mac
The New York Times reporting on tablets at CES offers up a tantalizing rumor concerning Apple’s (s aapl) imminent device, that the company has been developing a multi-touch version of iWork.
According to the New York Times, conversations with former engineers at Apple indicate pervasive use of multi-touch technology for the tablet that will require a “complex new vocabulary of finger gestures.” For example, opening an application might mean swiping downward and rotating multiple fingers—ouch. Considering the number of functions one performs with a mouse or trackpad and Mac, the potential for confusion—not to mention a new class of ergonomic injuries—makes you have to wonder how this will work. Read More about Rumor Has It: Multi-touch in the iWorks for Apple Tablet