The startup recently canceled its crowdfunding campaign and shifted from consumer to enterprise customers. It will focus on industrial and medical applications before returning to working on a device for the general population.
Osmo combines real-world play with the iPad, and I was blown away when I saw a demo in May. This week, I had a chance to take it to the test.
The headset may be made of cardboard, but its software is anything but flimsy. Google is in the perfect spot to push virtual reality forward.
The startup cited a delayed shipping date, higher interest from companies than consumers and the need for hardware and software to improve before virtual reality glasses are ready for anyone.
Looks like there may be some consolidation in the augmented reality scene: TechCrunch reports that the U.K.’s Blippar has bought Dutch rival Layar. Both companies focus heavily on bringing print ads to virtual life. Layar is a real AR veteran; 5 years ago its original, non-marketing-centric app did a lot to popularize the concept (at least, among geeks.) Now both Blippar and Layar are trying to make AR finally take off through the use of Google(s goog) Glass. If the deal’s real — I’ve been unable to get confirmation — I wonder what will happen to Layar’s interoperability pact with Metaio and Wikitude.
After months of skepticism, I finally tried on a virtual reality headset that used a mobile phone as a display. I was shocked to find it worked really, really well.
The headset uses a mobile phone as its screen. In exchange for Oculus’ software, Samsung will give the Facebook-owned company early access to its next generation screen, according to Engadget.
Osmo is combining simple but elegant hardware with clever computer vision technology to turn Tangram shapes, letter cards and everyday objects into iPad game controllers.
Nine startups pitched everything from a gesture-controlled cousin to Siri to a website for animating images at the first AXLR8R demo day in San Francisco.
The glasses have a front-facing camera and motion tracking sensors, but they still rely on a handheld trackpad for interacting with the virtual world.