I spent close to a decade using a variety of surveillance tools to spy on, stalk and otherwise monitor my three daughters’ online behavior as teenagers. Am I proud of that? No. But I learned a lot.
After the child sex scandal that hit Habbo Hotel earlier this year, owner Sulake hopes to turn it into a platform on which other developers can launch their own games. As part of that shift, up to 60 jobs are set to be cut.
Sulake Corp., parent company of Habbo, one of the most heavily-trafficked, advertiser-friendly virtual worlds for teens, is privately held,…
FremantleMedia Enterprises and teen virtual world Habbo are partnering on an American Idol virtual world slated to launch at the end of Janu…
The mobile version of Habbo Hotel, the virtual game aimed at teenagers, has registered almost a million users with almost no marketing, Vent…
The other virtual shoe finally dropped today– after a year and a half of rumors, Google (GOOG) now brings us Lively, a web-driven mini-virtual world. Not a contiguous, immersive, fully user-created metaverse like Second Life, as it turns out– so it’s not really a direct competitor– but a series of virtual world chatrooms more akin to IMVU. (However, IMVU has a virtual economy of user-created content, while Lively does not, least not yet.)
On first glance, Lively seems too similar to several existing (and very large) MMOs, making it an also-ran without a key market distinguisher to be truly compelling (besides being from Google). You can stream YouTube videos in these rooms and embed rooms on websites, and it’s got appealing cartoon visuals and a fairly intuitive interface, but that’s true of numerous online worlds already out there.
Read More about How Lively? Google’s Me-Too Virtual World
Based on publicly available data, it looks like an Internet milestone will be passed by the end of next month: World of Warcraft will lose its undisputed status as the most popular massively multiplayer online world. It’s struggling to defend that title as Habbo Hotel, the web-based, social MMO from Finland’s Sulake Corp., is nipping at its heels. Habbo just sent me news that it has logged its 100 millionth registered avatar (pictured at left), and more crucial, that Habbo “attracts close to 10 million monthly visitors to its services worldwide.”
Currently 9.5 million active monthly users, to be exact, compared to Warcraft’s last-reported 10 million subscribers — but at current growth rates, it’s easily within striking range. Read More about WoW No Longer World’s Biggest MMO?
[qi:020] First the good news: virtual worlds are experiencing their own dot com boom. Now the bad news: virtual worlds are experiencing their own dot com boom. Tomorrow and Thursday, the second Virtual Worlds Conference and Expo launches in San Jose; the first one went off last March in New York, when just nine worlds/MMOs were showcased. Six months later, thirty of them will be on hand, many you’ve probably never heard of, and if past history is any guide, just as many you’ll probably not hear much about, afterward.
Read More about Do Virtual Worlds know the way in San Jose?