At its Oculus Connect 2 event this morning, Oculus announced that a slew of popular video apps are coming to VR.
Hulu, Netflix, Vimeo, Lionsgate, 20th Century Fox, Tivo, Twitch and Facebook are all bringing video content to the new Samsung Gear VR headset, which is shipping in November (in time for Black Friday). The move signals just the latest example of how the media industry is building toward a new era for VR content, and follows news of Disney investing $65 million into VR startup Jaunt.
With new content coming to VR devices in droves, it seems as though the hurdle of capturing widespread interest with compelling experiences is rapidly shrinking. The other big obstacles are, of course, cost and comfort, but even those may be less of an issue in light of Samsung’s announcement. The new Gear VR (which is compatible with a Samsung’s 2015 mobile phone lineup) has been significantly overhauled, weighing 22 percent less than its predecessor and sporting a brand new, aggressively affordable price tag: $99.
Though videos have been available in Gear VR before (thanks to VR Cinema), this announcement is significant because it feels like a big bet on entertainment in VR. Samsung Gear VR isn’t going to revolutionize our living rooms just yet, but making vast amounts of high-quality, desirable video content available in a headset is unprecedented.
With Netflix and Hulu alone, a massive catalog of films and television shows is coming to VR. No longer will users need the video files (as was the case with VR Cinema), but they’ll be able to stream content, on-demand in a VR space. Oculus’s partnership with 20th Century Fox and Lionsgate will allow users to access even more films, like X-Men, Life of Pi, Gone Girl, and the Blair Witch Project. And Vimeo, though it boasts less content than YouTube, is famous for cinema-quality video and extremely well-made content.
To be clear, though, the video content coming from Netflix, Hulu and the others (with the exception of Facebook’s video efforts, which are spherical, 360-degree experiences) will not be immersive in nature. You won’t be able to look around scenes and it probably won’t feel like you’re “in” the movie.
Instead, those VR apps will presumably perform much like the current VR Cinema, which displays the video content on a huge movie or home theater-like screen in front of you (as shown in the image below from Hulu). So, while it won’t feel like you’re a part of the film, it will create a comfortable theater experience, whether you’re using the headset on a plane, in a hotel, on a train, or in the backseat of a car. There’s also the promise that some of these video streaming experiences will become more social, creating environments where you can sit with and interact with your friends in VR (as avatars, of course).
This move to bring a staggering amounts of video content into the VR space is essentially a vote of confidence in the entertainment experience in VR, which says a lot about how people are using Gear VR already, and very possibly speaks to the comfort level of the new headset. After all, betting on users spending hours inside of the headset watching content would be a fool’s errand if the headset feels like wearing a camcorder on your forehead.