Video Game High School fans can now buy the entire third season for binge watching, turning the show into an interesting case study for YouTube content monetization.
In a surprise move, the National Cable and Telecommunication Association used the results of today’s FCC report on broadband quality to congratulate cable … and to acuse Google and Netflix of slowing down the user experience. Here’s what’s behind its crazy claims.
While Hulu was formed primarily as a way for content owners to distribute and monetize content online that would otherwise be pirated, CEO Jason Kilar said Tuesday that there’s more reason for the company to exist now than there was four-and-a-half years ago.
Chatting with GigaOM Pro research VP Mike Wolf, who’s just back from CES, I had some thoughts about social and interactive TV. We’ve both been watching that space for so long, we’re jaded. Does anyone really want connected TVs? Well, sure. The industry wants to target TV ads, and add interactivity to them, even if consumers couldn’t care less. That will drive connectivity and smarter, more flexible technologies into set-top bozes and TV sets themselves, as will demand for over-the-top access to Internet video. Meanwhile, second-screen social TV apps on tablets and mobile phones will teach programmers and developers what kind of interactivity consumers really want, and even serve up targeted advertising lite. But will that approach be a swift step toward connected iTVs, or will it prolong the inevitable transition? Check out this analysis from our colleague Paul Sweeting on the living room OS wars.
EXCLUSIVE: Reed Hastings, chief executive officer and founder of online video company Netflix, has a pretty clear idea of what the future of video looks like. It needs high-speed fiber broadband, it involves sensors and it is all about click-and-watch on-demand Internet video.
By announcing a layoff of up to one-third of its staff, ZillionTV shows just how tough life can be in the Internet video set top box market. No doubt, we’ve heard this song before from the likes of Vudu, Akimbo and many more, with perhaps Roku being the lone exception to this rule. Roku’s success – however limited – is interesting given the company’s near-death experience in the Internet radio market before finding (at least temporarily) a savior in Netflix.
While the rise of Internet video have made Flash pervasive on traditional computer screens, the same can’t be said for the mobile phone. If by chance your phone has Flash, it’s most likely a watered-down version known as Flash Lite, but with today’s announcment, that could all change soon. The news from Adobe means that soon most smartphones – other than the iPhone – will soon be able to stream the same Flash files as that of our desktop browers (anyone whose tried to stream Flash on their Blackberry knows this is a big deal). Next stop for Flash? The living room.
Wi-Fi home networks are no longer the sole domain of the tech-savvy, while more and more non-PC devices — be they game consoles or iPod touches — are connecting to the network. But while the home network has, in fact, evolved, we’re not anywhere near that utopian vision of the digital home. As any of us who have a home network can attest, half the time it feels like it’s hanging together with Band-Aids and silly putty, a temperamental creation in which devices can’t connect, the router needs rebooting, and if we’re lucky enough to make video streaming from the PC to the TV work, chances are it won’t tomorrow. In short, for all the advances of the home network, the transition to the full-fledged, seamlessly connected media network remains a distant vision. So what’s the deal? Why is the reality of the digital home so hard to achieve?