Will Kongregate Arcade Tweaks Satisfy Android Market Rules?

Less than a week after Kongregate Arcade was pulled from Android Market by Google, Kongregate is hopeful that tweaks to the Flash gaming app will satisfy Google. The gaming site said it worked to address Google’s concerns by making its app less like an app store.

Kongregate Exile Raises Questions About the Android Market

Flash gaming site Kongrate launched the free Kongregate Arcade app earlier today in Android Market, only to have it yanked after Google reportedly said it violated the Market’s non-compete rules in the terms of service. The rejection, if upheld, raises questions about Android’s celebrated openness.

GameStop Gets Digital With Kongregate Buy

GameStop (s GME), the world’s largest game retailer with nearly 6,500 stores, is acquiring Kongregate, the free online game aggregator. The move brings GameStop into the casual, mobile and browser gaming world, with the promise it will market Kongregate to its customer base.

Video: Kongregate CEO on the Growth of Virtual Goods

Gamers in North America and Europe are now “largely comfortable” with purchasing digital content such as virtual currency and in-game goods, according to new research. We sat down with the CEO of game aggregator Kongregate to learn how virtual goods are impacting his business.

How Sonny Became 2008’s Big Flash Game Hit

sonny-2He’s a zombie commando with a British accent and a sensitive side, and he’s one of gaming’s biggest (if relatively unheralded) heroes of 2008. He’s Sonny, lead character in a Flash game of the same name, and when Armor Games published the title last December, it quickly became this year’s Desktop Tower Defense — in other words, a casual web game that’s attracted a huge, passionate following.

Armor CEO Daniel McNeely estimates that Sonny has been played 20 million times by 12 million unique players. On the casual game platform Kongregate, it’s by far the community’s highest-ranked, most-played title. Amid much geeky celebration, the sequel, cleverly dubbed Sonny 2, went online last Friday. It’s already been played over 700,000 times. Why the enthusiasm? Read More about How Sonny Became 2008’s Big Flash Game Hit

How Casual Game Startups Can Survive Recession

snowball-warriorThis year we watched a tremendous amount of money go into casual web game startups, many or most of which heavily depend on advertising as a revenue stream. As we’re all too painfully aware, however, when the economy turns sour, advertising budgets are among the first things to get slashed. So how will these companies survive through the coming quarters, until the economy stabilizes? I emailed the heads of five casual game startups, to get a sense of their strategy. After compiling their thoughts, three themes emerged: Read More about How Casual Game Startups Can Survive Recession

Where’s the Money In Casual Web Game Development?

[qi:115] For years, developing web-based casual games was little more than a hobby, a means of creative expression for game enthusiasts. Then advertising revenue started to reshape the casual gaming landscape — now, multimillion-dollar deals, flourishing startups like Mochi Media and Kongregate, and the attention of media giants Google, Yahoo and Microsoft are the name of the game. Sustaining the stream of quality games to play is now a business venture in itself, and with ad revenue streams at their disposal, developers stand to make a real profit off of their work. But just how much money can these new revenue streams bring to casual game developers’ pockets?
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