Booyah tries to regain location gaming magic with MyTown 2

After 4.5 million downloads of MyTown, Booyah is back with MyTown 2, a new take on gaming that incorporates more of a CityVille approach while still using the real world as a game board. The app extends Booyah’s work in location-based gaming.

Location-based gaming lands $325K funding round for Massive Damage

Massive Damage, the company behind Please Stay Calm, has secured $325,000 in a angel funding round to support the growth of its location-based gaming platform. Please Stay Calm, the studio’s freshman project, uses real-world surroundings to set the scene for a zombie apocalypse.

Shadow Cities finds that mobile gaming is surprisingly stationary

Grey Area co-founder and CEO Ville Vesterinen, at GigaOM’s Mobilize 2011 on Tuesday, discussed a growing trend: location-based gaming. One of the company’s most significant discoveries about mobile games has to do with how little they seem to actually be played on the run.

Today in Mobile

It’s a pretty slow news day, so I’ll direct your attention to this brief post noting that location-based gaming startup Red Robot Labs has snared $8.5 million in funding. Location-based gaming has never gained much traction, and I don’t ever see it becoming mainstream, but it could eventually¬†attract a small audience of hardcore gamers. And adding Mitch Lasky to the board will certainly help — he founded the company that eventually became EA Mobile, so he knows a little bit about mobile gaming.

Please Stay Calm thinks location is key to mobile MMOs

New iPhone MMORPG Please Stay Calm takes a lot of what makes freemium gaming titles successful on the App Store, and adds in a dash of zombies, and a heaping helping of location services. It’s social survival horror in your backyard — and it’s pretty awesome.