The Mac App Store, and a handful of cloud-based services are what I use to keep all my data consistent across two machines running OS X.
Here are the best alternatives I’ve found that offer similar functionality to what is available in each of Adobe’s products.
Trying to find that perfect app for your Mac is challenging enough at times. Getting a great deal on that same software may seem next to impossible — that is if you don’t know where or when to look.
How much security is too much? Apple’s sandboxing rules for its Mac App Store are supposed to keep malware in check, but the developer of MPlayerX is charging that it prevents the video player from loading subtitles. MPlayerX isn’t the fist app to leave the store.
Here’s our daily pick of stories about Apple that you shouldn’t miss. Today’s installment: the problem of the Mac App Store’s stringent rules; Apple and Samsung brandish evidence that each has copied others’ designs; the case for shared iCloud accounts; and the Facebook-Mountain Lion integration mystery.
Apple continues to introduce features to its app stores meant to better surface quality apps. It recently introduced two more, including a new Editor’s Choice label and a free app of the week. But it’s clear more needs to be done.
What’s behind Apple’s decision to require sandboxing in OS X apps? It is not a far stretch to consider that this shift in approach might have a connection to Apple’s long-term plans to make iCloud the center of their strategy for the next decade.
Apple’s OS X Mountain Lion, which should arrive some time this summer, has finally brought true feature parity between iOS and OS X for Notes, Reminders and Notifications. We spent some time with the new features, and here is what we found.
OS X Mountain Lion looks to improve on Lion with UI refinements and some significant changes for developers. Most of those changes appear to be out in the cloud. Here’s a list of changes that Apple is rolling out, and how they will affect developers.
Apple (s AAPL) on Thursday released a developer edition of Mountain Lion, the next upgrade of it’s operating system that will go on sale sometime in summer this year. As part of the news, the company shared some metrics about OS X Lion (version 10.7). For instance, the operating system that was released in July 2011 has so far shipped 19 million copies.
According to Apple, about
20 30 percent of Mac users are currently using Lion, while 50 percent of Mac owners are using Snow Leopard. The brisk sales of Mac machines over past two quarters — 10.1 million in the past two quarters — has helped the penetration of OSX Lion.
The company also touted its Mac App Store as a success and added that more than a 100 million apps have been downloaded from the store. OS X Lion was the biggest test for digital downloads and the company had pushed hard to make Lion downloadable from its app store. It sold a million copies of the software within a week of the release of the OS.
Apple has seen a nice bump in sales for its own software — iLife, iWork, FinalCut Pro and others — as a result of the growing popularity of the app store. Nearly 25 percent of the apps in the Mac App Store are games, indicating that Mac is becoming a major force in desktop gaming as well. With the upcoming version — Mountain Lion — which supports cross-platform gaming via GameCenter, I wouldn’t be surprised to see Mac and its hardware brethren start to get more attention from the game development community.
For more information on Mountain Lion, read Erica Ogg’s news report on OS X Mountain Lion.
Updated: I had incorrectly mentioned that Lion OS-X share was 20 percent when in reality it is 30 percent as per Apple. The error is deeply regretted.