3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, but analysts Kris Tuttle and Steve Waite say they will gain widespread corporate adoption as a platform for long-distance conferencing and training, job fairs, and other business uses in the years ahead. Read More about Enterprise Virtual Worlds to See Real-World Growth
Earlier this week, we wrote about the tech side of open video efforts, which are poised to push forward the possibilities for use of video by making it native to web browsers.
With the incorporation of actual facial recognition technology, you could see this being quite cool — simple use cases might include security cameras or easy Facebook tagging. Though it’s true that developers have already made many cool things with existing video players like Flash (s ADBE) and Silverlight (s MSFT), the inclusion of video as an element in the coming HTML 5 means that video can be more flexibly manipulated and extended across web sites, without ever downloading a plug-in.
Another Mozilla evangelist, Chris Blizzard, used Rouget’s facial detection demo to show how a person’s latest Twitter update might be overlaid onto a video above their head, once their face has been recognized. For those interested in investigating this further, here’s his longer demo from the Open Video Conference last weekend.
It’s been a while since I had a chance to chat with Om and it’s been even longer since he’s appeared in a video or audio podcast. Sounds like an opportunity to me, so we sat down and recorded a short podcast this weekend. In under 11 minutes, we quickly share thoughts on netbooks, Android and VoIP.
It’s great to see Om returning to non-writing venues and I think he had a good time. So much so, that he’s thinking of pulling in other GigaOM network editors for regular audio chats, which should be a treat. As I mentioned over on GigaOM, this first effort is plain and simple: no intro music and not too long, making it easy to digest. You can listen through the inline player above, or download the 9.9MB file directly here.
The denizens of Linden Lab’s virtual world Second Life are a passionate lot, so when the San Francisco company recently announced a steep purchase and maintenance fee increase on popular regions of their virtual land, sign-waving avatars were soon gathered outside Linden’s SL office, in protest. Some even set themselves on fire.
There have been protests like this throughout the world’s five-year history, but without a competing virtual world offering all the unique features of Second Life, angry customers have largely stayed put, despite their grumblings. Now, however, there is an increasingly viable alternative: OpenSim, an open-source platform for developing virtual worlds, that was, ironically, made possible after Linden Lab released its viewer code. Though still in beta mode, OpenSim has attracted developers with IBM (s IBM), Microsoft (s MSFT), and numerous startups, so it’s bound to rapidly improve. Read More about Virtual Protest Threatens Linden Lab’s Profitability
OpenSim Goes Big Time
At last April’s VWC in New York, the young, independent developers involved with OpenSimulator, the BSD-licensed virtual world server, were relegated to presenting their work in a small backroom. Not so in L.A.: