The Scorecard: Who Wins & Loses With EA’s $400M Playfish Buy

combining-forces.jpgSocial games — a subset of the gaming industry that offers simple games that run across various social networks — today received what is the equivalent of a Good Housekeeping seal of approval from Electronic Arts, the $4.2 billion-a-year gaming giant. EA (s ERTS) today snapped up Playfish, a London-based company which is well-known for social gaming titles such as Restaurant City and Pet Society, for $400 million. Here is my take on the winners and losers in this deal, including its ramifications for the overall industry. Read More about The Scorecard: Who Wins & Loses With EA’s $400M Playfish Buy

Social Gaming in 2009: Challenges and Opportunities

pet-society-by-playfishStartups associated with social gaming were all the funding rage in 2008. (Think SGN’s $15 million last May, for example, or the $17 million that went to Playfish in October.) And though executives with casual game startups recently told me they’re confident they’ll survive this recession, the challenges and opportunities for social games, which still primarily exist on major social networks, are considerably different. So what about the coming year worries and excites top execs in the social gaming space most? Read More about Social Gaming in 2009: Challenges and Opportunities