Extreme Networks Reports a Wi-Fi High for Super Bowl LI

Ten years ago, the Colts defeated the Bears, 29–17 in Super Bowl XLI before an iPhone-free audience. It wasn’t until that spring when Apple fans camped out to score the first iPhone, with Android launching later that year.
Fast-forward to 2017 and the game has changed. The excitement of Super Bowl LI played out in front of a smartphone-enabled audience and, according to the Official Wi-Fi and Wi-Fi Analytics Provider for the event, Extreme Networks, it proved to be the most connected one-day event of record.
This isn’t hard to believe—a Deloitte study reported that Americans check their phones eight billion times a day. Yes, we’re hooked. What’s interesting is how a milestone event such as the Super Bowl can offer a bird’s eye view into how we’re hooked. This is a story told in numbers and, thanks to Extreme (and summarized in the infographic below), we have that data.

Record-breaking Data

Let’s start with the volume. According to Extreme’s analytics platform, a whopping 11.8 terabytes of data traversed the Wi-Fi network during Super Bowl LI. For those of us who glaze over when it comes to data metrics, that’s about 5,130 hours of HD Netflix streaming or nearly 3.4 million songs. It’s also nearly double the data reported for Super Bowl XLIX, a significant jump in just a two-year period.
But what’s happening with all this connectivity? Social media was the top activity, with 14 percent of data attributed to fans scrolling and tapping their way through the network feeds. Facebook and Snapchat dominated, collectively comprising 10 percent of that activity. (Instagram and Twitter might want to make note that Snapchat jumped from last place to second in just one year.)
Overall, social activity increased 55 percent from the previous year, a jump that Extreme attributed in part to the availability of live video broadcasting tools like Facebook Live.

Increased reach beyond the stadium

The data also showed that more fans took advantage of the free Wi-Fi at and around the game this year. At peak, there were 27,191 concurrent users, with 49 percent of attendees joining the Wi-Fi network. This is up 41 percent from last year.
It’s also worth noting that Extreme’s connectivity wasn’t limited to NRG Stadium but was also available at the NFL Headquarters (within Houston’s Marriott Marquis), House of Blues and the nine-day Super Bowl LIVE event downtown. So, in addition to connecting over 143,000 fans as well as NFL owners, players and staff and transferring 20.52 terabytes of data across its Wi-Fi network during Super Bowl LI week, Extreme’s network also enabled attractions like Journey to Mars.
The increase in the number of smartphones can contribute to the growth of Wi-Fi users at the event, though, as market intelligence provider IDC has reported, the velocity of smartphone adoption is leveling out.
Another key factor may be awareness of the option for free Wi-Fi service. Consumers—and particularly the hyper-connected social storytelling types—are sensitive to network congestion at highly populated events and may be more likely to seek out alternatives. In fact, that which may be considered a perk right now (free Wi-Fi) may soon fall into the realm of expectation for major events.

Where is it heading?

With the next Super Bowl eleven months away, there’s plenty of time for surprises when it comes to trends in connected behavior. It’s reasonable to assume that social media will continue to dominate, but will Facebook continue to lead the way? How will the recent launch of Instagram Live impact the rankings? And is it possible that another platform could come in at the last minute, Patriots-style, and change the game?
This is all a far cry from 2007’s flip phones, but it’s still just the beginning. Live broadcasting, along with virtual and augmented reality, is still in the novelty stage; we can expect that these and other technologies will be more integrated into the game experience in the coming years. For example, imagine 360-degree views of the field, or haptic technology that allows audiences to experience the sensation of a tackle (in moderation, hopefully), and the eventual blurring of the in-person and at-home experience.
Whatever’s in store, it’s safe to say that this year’s record-breaking connectivity will not hold that record for long.

Banks Need To Take A Lesson from Kanye West, Before The Platform Wars Break Out

I was recently invited to address a conference on planning in elite sports – as part of the 2024 Olympics preparation. It got me thinking that when excellence is central to success, people have long time horizons. However, that was only half the point. Why ask someone like me along to a conference about sports?  Answer: Because I might, just might, have an insight into, say, the economic environment in 2020 that might, in turn, be material to success in 2024.

In the same period I got talking to a fan of Kanye West and the discussion centered not on the music but on the incredible level of collaboration that West uses to sustain himself as the most successful rapper of all time – that’s collaboration through sampling and by bringing in artists and producers who can change his mind and change his music.
Let’s take these characteristics into the business community, particularly to banking, a sector struggling with how best to change.
There are few environments with a more complex technology environment than that found in banking – but they exist. I recently had the opportunity to talk with people who’ve worked on the inside of Alibaba. One called it scary. An environment pushed to the limit by the scale of the Chinese market and by the contest, in the China tech industry, to be first with the next app, the next O2O application area, the next financial opportunity.
Therein lies a key to the future of financial services – because Alibaba is now a bank, as well as  a taxi firm, a logistics giant, an e-commerce behemoth, a wealth management firm, a media empire and more. However, it is the banking industry that needs to wake up to what it means to have a competitor like this.
Alibaba will drive change in finance (and already has done so) in months not decades. Internal resistance to this, from say dissatisfied programmers or people whose feel pushed aside, is a non-starter. Banks must somehow put aside internal frictions, very very rapidly. Some of those frictions arise because of the need to scale back costs, some because banks treat IT as infrastructure, some because there is uncertainty over the right technology choices.
In the banking sector right now tech strategy (the portfolio of choices) has three main strands:

  1. Many organisations are banking on distributed ledger or blockchain technology – this is so pervasive as to be religious.
  2. There are banks working on new core platforms to overcome silos and provide a better single user experience (Nordea in Sweden recently announced its new core platform partners and they include Accenture and Tenemos. That means the new core platform will be a Tenemos design with Accenture consulting. It is expected to take 4 – 5 years to fully implement. The bank is taking a Euro 334 million impairment charge as part of the project).
  3. Finally banks are investing heavily in startups, which now look like being bleeding edge innovators on behalf of the banks rather than disruptors. Bank investments include the obvious – P2P finance – and adventurous – China financial services.

What you don’t see much of in banking is a determined effort to change culture (certainly not repeatedly), like Kanye West does or to seek out the small pieces of knowledge that might make a marginal difference down the track, as athletes do.
That brings us back to Alibaba because Alibaba changes shape all the time, as its recent forays into O2O testify. It is not hanging out there dependent on one tech paradigm (blockchain) coming good or not. Nor is it necessarily making a fetish out of its core.
It is chasing down customers wherever they seem willing to go. And for the most part its technology-base is the same as every other tech companies’ – taking plenty of open “source standards” (like Hadoop, MapReduce) and squeezing advantage out of them through the relentless and rapid application of strong coder culture. On that base, its business leaders push every envelope they can find. They are as eclectic as the current generation of music impresarios, as hungry as any athlete.
While the banking community bemoans the entry of Silicon Valley, startups or Apple, the real challenge is coming from the East. And the challenge is this – there is no core competency because Alibaba will be in every industry and will integrate financial services into every offer it makes to its users. There will be no separate financial services, acting like a cushion for banks.
Banks have to contemplate integrating their businesses with the business of platforms, like Alibaba’s, and creating platforms that can compete with and complement customer-centric platforms like Taobao and WeChat. If you want a shorthand for it – welcome to the platform wars.

March Madness is coming to YouTube with a new NCAA channel

YouTube viewers are getting their dose of March Madness this year in the form of short clips of game highlights as the action unfolds and video recaps of all 67 games, which will be made available as part of a new NCAA March Madness channel. The channel will also feature live streams from press conferences, as well as game previews and news and analysis clips. The one thing missing: Live streams of all the games. For that, users will still have to rely on streaming from CBS and Turner, some of which will once again only be available to pay TV subscribers.

Sling TV reveals plans for sports package including Universal Sports

Sling TV, the internet-based TV service operated by Dish, just gave us a look at its plans for sports fans: Sling TV’s new website, which launched Friday, reveals the line-up of channels that will be available as part of a Sports Extra add-on package.

Sports fans who pay a little extra on top of their $20 base subscription for Sling TV will have access to the SEC Network, ESPNU, ESPNEWS, ESPN Buzzer Beater, ESPN Goal Line, ESPN Bases Loaded, Univision Deportes, Universal Sports and beIN Sports, according to the site.

It was widely expected that the sports package would include a number of additional ESPN channels. Sling’s base package only gives users access to ESPN1 and ESNP2, and executives had long said that they were going to include more ESPN fare with an add-on package. The SEC Network is also owned by Disney and part of the ESPN family, and Univision Desportes isn’t a big surprise either — Sling announced a deal with Univision earlier this week, and also has plans to build a package that specifically targets Spanish speakers.

beIN Sports is a new addition, and so is Universal Sports, which is in part owned by NBC Universal. Universal Sports struck a multi-platform deal with Dish in 2012, but it’s unclear whether Sling TV was already part of that deal, or whether both parties have now reached a separate agreement. A Sling TV spokesperson contacted for this story confirmed the lineup for the sports package, but declined to comment further.

NBC Universal has long been seen as one of the easier gets for new online TV services like Sling TV, because the network is subject to merger conditions put in place when Comcast acquired NBC in 2011. Part of these conditions was a requirement to offer online rights under the same conditions as any of its competitors. However, a NBC Universal spokesperson told me that the broadcaster doesn’t currently have a deal with Sling TV, and that Universal Sports is part of a separately run corporate entity.

The sports package is still listed as “coming soon.” It will cost $5 a month, which is what Sling is charging subscribers for access to its news as well as kids’ add-on packages. Sling TV is still in an invitation-only beta phase, but is expected to open up to the public within the next few weeks.

Take a closer look at Sling TV in the video below:

[youtube=http://www.youtube.com/watch?v=od3yR0D-c68]

Correction: This post was updated at 1:42pm. A previous version stated that the addition of Universal Sports could signal a wider deal with NBC Universal, but a spokesperson of the broadcaster has since insisted that this isn’t the case.

How scientists are racing to diagnose brain injuries in football

By the time retired Chicago Bears star Dave Duerson took his own life in February of 2011, he’d spent months complaining about headaches, blurred vision, and deteriorating memory. The last line of his suicide note read, “Please, see that my brain is given to the NFL’s brain bank.” He then shot himself in the chest, presumably to keep his brain sufficiently in tact for future study.

A few months later, researchers at Boston University’s Center for the Study of Traumatic Encephalopathy confirmed what Duerson had suspected – that he had the telltale signs of chronic traumatic encephalopathy (CTE), a brain disease that at that point a handful of retired NFL players had also been diagnosed with.

Fast forward four years and while significant off-the-field coverage of pro football revolves around domestic violence, countless studies of deceased and retired NFL players – as well as current and former players of several high contact sports, including soccer and hockey – continue to pile up showing that the continuous hits to the head many athletes take have a serious compound effect. In the week prior to Sunday’s Super Bowl, Seattle Seahawks defensive lineman Michael Bennett was not shy about calling out NFL Commissioner Roger Goodell about the way the league has treated players who have dealt with health issues as the result of CTE and other injuries.

“The consensus is that getting hit in the head over and over again or really hard is bad for your brain, and with new types of tests we find new types of abnormalities that we didn’t know existed,” Chris Nowinski, a former wrestler and cofounder of the Sports Legacy Institute in Boston, told me. “The research is exploding. There’s been more money dedicated to concussion research in the last two or three years than in the history of time. There is a new study every week.”

In both sets of photographs, above, the brain tissue has been immunostained for tau protein, which appears as a dark brown color. Tau immunostained sections of medial temporal lobe from 3 individuals.

In both sets of photographs, above, the brain tissue has been immunostained for tau protein, which appears as a dark brown color. Tau immunostained sections of medial temporal lobe from 3 individuals.

Because no two concussions are exactly alike, and many neurological effects are difficult to see right after a hit, there’s no one diagnostic tool that catches all concussions – though one eye-tracking technique may catch up to 90 percent. “An immediate, 100 percent accurate concussion test is elusive and will be very, very difficult,” Nowinski said.

Instead, much of the cutting-edge imaging research focuses on finding biomarkers in the brain that reveal abnormalities, and then sorting out what those abnormalities will likely mean functionally for an individual down the road. One key here is being able to do this in vivo, while people are still alive and treatment is still possible, as CTE is currently only diagnosed post mortem. (The National Institutes of Health is funding a big study out of Boston University, DETECT, to do just that.)

Shock waves

“I would argue that there is never going to be a single tool that will be effective across all concussions, because each concussion has a different trajectory based on the risk factors of the individual, the kind of hit taken, etc.,” Dr. Anthony Kontos, a researcher at the University of Pittsburgh’s Sports Medicine Concussion Program, said.

“The field right now from a neuroimaging perspective is driven by a couple things. One is that we want to see if we can match up what we see clinically and functionally with what we see in neuroimaging. And number two is can we do this in a cost-effective, accurate, and potentially portable way.”

While fMRI and PET scans tend to be the go-to imaging tools in concussion research, Kontos and colleagues have been taking a different approach, something called functional near-infrared spectroscopy. Because the technique involves shining light that penetrates 5 to 8 millimeters into the cortical area of the brain to look at blood flow, it’s noninvasive, less expensive than big scanners like MRI, and portable.

“What we found is the concussed folks will be essentially less efficient,” Kontos said. “They were worse on the performance of the cognitive tests, with slower reaction times and processing speeds, worse on memory recall, and in addition their brain activation wasn’t the same as controls. Those individuals who were concussed weren’t activating the same parts of the brain in the same way.”

The findings sit atop a huge heap of results reaching similar conclusions. In the past year alone, researchers have reported on:

The damage already done

Beyond imaging advances and neurological discoveries, researchers are finding signs of CTE in many former athletes. In one recent study, 76 of 79 deceased NFL players had the brain disease, according to Frontline’s Concussion Watch. Meanwhile, significant cognitive deficits are being found in still living retired NFL players, who may or may not benefit from a class-action lawsuit that would offer medical exams for retired NFL players, monetary awards when certain brain diseases are diagnosed, and greater education around safety.

Football players go on the offense

Given football is not the only high-contact sport where former athletes have been found to have CTE (think wrestling, hockey, and soccer), I asked Nowinski whether he thought the sport is being unfairly singled out.

“Football is not getting a bad rap – it’s getting a well-deserved rap,” he said. “It’s the only sport that encourages hitting kids in the head before 10 years old on purpose. And in the US you’ve got 1 in 8 boys playing, so it’s a huge issue and it’s facing an existential crisis because the world has moved past football in the sense that we all agree it’s a bad idea to hit kids on the head on purpose.”

From a practical standpoint, many contact sport governing bodies – at all levels of play – are being forced to grapple with the question of when to take someone who’s been hit in the head out and when to let that person back in again. “Return to play will be partially controlled by how much we feel people can lose before people feel comfortable,” Nowinski said.

While he plans to watch the Super Bowl, Nowinski clarifies that it’s mainly for research: “I’m OK with grown men playing a risky game as a job if they’re compensated appropriately and have a full understanding of the risks. I’m never going to tell a fireman he can’t go into a burning building. So I can enjoy watching it, but I don’t enjoy watching a bad sideline test and a guy getting put back in, and I don’t like the fact that to get there these guys all played as children for 10 years for free.”

“I think we do a lot better job of that today than we did 5 or 10 years ago,” added Kontos, who has played soccer his whole life and loves to watch pretty much all sports, including football’s main event. “But there’s always room for improvement.”

Where to watch the 2015 Super Bowl live online

You may watch it because you’re a football fan. Or for the ads. Or simply because it’s tradition. Regardless of the reason, when the Super Bowl begins on Sunday, you’re going to want to be watching — even if you don’t have cable, or maybe not even a TV.

That’s because just like last year, the event is going to be live streamed online. Super Bowl XLIX is being broadcast by NBC, and the network decided to do away with its usual requirement to sign in with your cable subscription and instead it plans to let everyone watch; cord cutters included.

The basics: Super Bowl XLIX features the New England Patriots facing off against the defending champion Seattle Seahawks. The game will be played at the University of Phoenix Stadium in Glendale, Ariz., and kickoff will be at 6:30pm ET (3:30pm PT).

NBC.com is streaming the Super Bowl in its entirety on its website, including NBC’s pre-game coverage, the halftime show featuring Katy Perry, as well as post-game coverage. Streaming will begin at noon ET (9am PT), and continue until 10pm ET (7pm PT).

NBC’s Sports Live Extra apps will also stream the action via their tablet apps for iOS, Android and Windows, but NBC doesn’t have the rights to stream to mobile devices, so streaming to iPhones, Android phones and Windows phones won’t work. The apps may ask you to log in with your cable account if you access live video ahead of time, but NBC has promised that this won’t be the case starting at noon ET Sunday.

Verizon subscribers will also be able to watch the Super Bowl on their phones, thanks to the NFL Mobile apps for iPhone, Android, Windows Phone and Blackberry. Sorry, subscribers to other carriers need not apply — this one is a Verizon exclusive.

The NFL audio pass offers a live audio feed with commentary for $9.99. The subscription will also allow users to access archived NFL events throughout July.

Foreign-language radio: Audio of the Super Bowl is live streamed with commentary in Spanish, Hungarian, Japanese, French, Portuguese, Mandarin and German. Links to each webcast can be found on the NFL’s website.

Viewers abroad can tune in to a live stream of the Super Bowl via the NFL Game pass, which is available for $54.99 for anyone not residing in the U.S. and Mexico.

Hulu once again has its collection of Super Bowl ads dubbed the Adzone.

YouTube is aggregating and ranking Super Bowl ads as part of its Adblitz.

The Puppy Bowl completes every Super Bowl Sunday like a furry, friendly sidekick. Animal Planet isn’t streaming the cuter bowl live, but it has plenty of videos to tease us already on its website, and visitors of Animal Planet Live can also catch some rare Puppy Bowl training sessions live online.

We have disabled comments on this post to prevent the usual influx of links to fake and less-than-legal streams. Feel free to ping us on Twitter if you have questions or comments!

WWE Network now has over one million streaming subscribers

It looks like the WWE’s online video venture is starting to pay off: More than one million people have now subscribed to WWE Network, the online-only subscription streaming service that provides access to the league’s 12 key events per year, plus access to reality shows and past matches, for around $10 a month. WWE originally tried to hit that milestone by the end of 2014, but is now expected to sign up even more users before the WWE’s signature WrestleMania event in March.

Real-time data analytics could change sports forever

It was early in the 2015 NFC championship football game last Sunday when Green Bay Packers coach Mike McCarthy was twice confronted with a tough decision: should the Packers, having put the Seattle Seahawks — owners of the National Football League’s best defense — on its heels in front of its raucous home crowd, go for a touchdown on fourth-and-short from near the goal line? Or should they settle for the easy field goal attempt?

McCarthy chose to take the three points on two separate occasions, despite the agonized screams of Structure Data event lead (and Wisconsin native) Derrick Harris into his television thousands of miles away, urging McCarthy to roll the dice. That decision did not work out for the Packers, who eventually succumbed to Seattle in overtime after the defending Super Bowl champs mounted a furious comeback in the last three minutes of the game.

Criticizing coaches with the benefit of hindsight is a time-honored sports media tradition. But we’re finally getting to the point where gut instinct is starting to look foolish given the reams of data available to coaches of all sports; especially in the NFL, contractually obligated to show off Microsoft’s Surface 3 tablets in as many ways as possible. I’m talking about stuff way beyond the New York Times’ Fourth-Down Bot.

What if McCarthy had access to real-time data that showed how Seattle’s defense was responding (or not) to a ferocious Green Bay drive that got them deep into enemy territory? What if he could seize upon that data to identify a weakness in the secondary within the 40-second play clock and and hurry-up offense (which makes it almost impossible for the defense to substitute) to call a play designed to exploit that weakness, one that he could feel much more confident about employing than the standard generic run up the middle on a goal-line situation?

The proliferation of data and mobile computing has made it quite possible for NFL coaches to start employing such tactics, and that’s something I want to explore on stage at Structure Data when I have the opportunity to interview Krish Dasgupta, vice president of data analytics and technology for sports broadcasting giant ESPN, and Bill Squadron, executive vice president for pro analytics at stats giant Stats Inc., on March 18th in New York.

Coaches have always sought to exploit weaknesses in an opponent in their game planning. And ever since Bill James and Billy Beane woke up the stodgy baseball world to the power of statistics and data analysis, the science of player evaluation and scouting has been changed forever.

But I’m really curious about the impact of in-game data analysis. We explored this a little at Structure last year, when Booz-Allen Hamilton showed off some of the work it had done analyzing Major League Baseball pitchers and their tendencies to throw certain pitches in certain situations. But there is so much potential here, both for teams themselves and broadcasters like ESPN seeking to give its viewers more insight into the game.

Take the Packers-Seahawks game: What if McCarthy (or Fox, broadcasting the game) had access to real-time data about how the Seahawks defense was reacting to the Packers’ drive. Were the linebackers hesitating on a certain snap cadence? Did they tend to blitz in situations in which the offense deployed a certain formation? Were certain members of the defense more fatigued then others, something you could assess by seeing how fast they were running downfield on pass plays?

temp150118-packers-seahawks-2-006--nfl_mezz_1280_1024

Football coaches are obsessed with preparation, and go over hours and hours of film in the days leading up to a game. They also review pictures of a given drive within a game once the offense or defense gets back to the sidelines. But imagine a situation in which McCarthy, Green Bay offensive coordinator Tom Clements, and quarterback Aaron Rodgers had access to a real-time heads-up database (projected onto Rodgers’ face mask, perhaps) that provided accurate information about the condition of the defense cross-referenced against the Packers playbook?

That might have changed McCarthy’s thinking in those crucial fourth-down situations, had he been able to ascertain weaknesses in Seattle’s defensive approach. And, of course, Seattle’s defense wouldn’t be standing still: if it could tell its linebackers that the right tackle is getting off the snap a half-second slower than the rest of the line, that could translate into a huge advantage.

I’m also interested in the ability of real-time data analysis to monitor the health of professional football players. Anyone who has grown up with the NFL has been witness to an uneasy transition in which players have gotten so much bigger and faster while playing basically the same game with basically the same equipment. Even Iron Mike Ditka isn’t sure he would allow his kids to play football at this point, knowing what we know now: data (especially real-time data) could give us a much better sense of what is actually happening to these athletes at all levels of the game and how we can best protect them.

As a fan, I’m not entirely sure how real-time data analysis would affect the game. Do we really need computers to make all of our decisions for us? I’d like to think that NFL competitors would use data analysis as a tool, and not a crutch, when analyzing how best to proceed in games that are still subject to a huge degree of randomness.

But as a journalist, these are fascinating topics. I hope that Dasgupta and Squadron are willing to share some interesting insights with the Structure Data audience, and if you’d like to hear what they have to say in person in New York this March, you can buy tickets here.

Sony’s smart glass uses regular glasses, aims for sports and work

Sony has announced its own take on the smart glass concept. To be formally unveiled at CES next month, the Single-Lens Display Module can be attached to existing glasses, to add a heads-up display and general smartness.

The unit clips round the back of the user’s head, attaching to each of the glasses’ temples. [company]Sony[/company] is working on a software development kit (SDK) so people can make hands-free information apps for the thing – the Japanese firm reckons it will be ideal for sports and factory work, and could even be paired with a high-quality action camera to make it easier to check the angle of view.

Although the pictures of the device that Sony released on Wednesday suggest otherwise, the module doesn’t have its own camera. Indeed, a Sony spokesman told me that the images are of a prototype and do not represent the finished product.

The camera was left out for size and weight reasons, he said. That is probably a bonus from a privacy point of view, though it also makes the unit useless for life-logging (a pointless battery-killer in my opinion) or augmented reality (the display is too small for that anyway.) There is an accelerometer and an electronic compass in there, though.

Sony said it would also say more about the unit’s communications capabilities when it releases the SDK.

Sony Single-Lens Display Module sporting images

Sony Single-Lens Display Module sporting images

The module includes a 0.23-inch OLED display with a 640×400-pixel resolution, which is slightly higher than Google Glass’s 640×360 pixels. The company said the experience will be like looking at a 16-inch display from two meters away, which means it wouldn’t impede the user’s field of vision a bit less than Google’s unit. Sony claimed its display covers 100 percent of the sRGB color space and has a 10,000:1 contrast ratio, and has at most a 0.01 millisecond response time.

There have been reports that the next generation of [company]Google[/company] Glass will also turn to OLED technology (whenever that generation appears), but depending on Sony’s schedule it looks like the Japanese company will have a higher-quality — if smaller — display on the market first.

The brains in the module come from an ARM Cortex-A7 processor, which is the energy-efficient processor architecture you’ll find in Android Wear devices. There’s a 400mAh battery (less than Google Glass’s 570mAh affair), Bluetooth 3.0 and 802.11b/g/n Wi-Fi, and the whole thing weighs around 40 grams, including the display arm and the secondary arm. That’s a couple grams lighter than Google Glass.

The proof will be in the testing — and let’s hope the finished product isn’t nearly as bulky as the prototypes — but Sony is well-regarded for its display expertise. If it gets its pricing right, this might be a good first step in Sony’s glass game.

This article was updated at 2am PT to include a couple more details about the specifications, and again at 4am PT to reflect Sony’s confirmation that the pictures it published Wednesday weren’t of the finished product.