I am very excited about Wagner James Au’s new report on virtual worlds for reasons both personal and professional. On a personal level, I love gaming, particularly online gaming, so naturally this research briefing is required reading.
Second and more importantly, I believe Au has done important work by correctly identifying the growing nexus between social networks and virtual worlds. Increasingly, the line between casual gaming, online worlds and social media is blurring, as social networks allow game developers to hook into their platforms.